DarkTree rock_wall_1 Version: 2.50 Modified: 03/01/2004 Author: Alain Bertrand // No Comment Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Pattern 1 : Rock_Wall Color { DarkData: 1, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Width : 2 Height : 1 Depth : 1 Row_Shift : 0.5 Sampling_Options : NONE 2D_Pattern : TRUE Rounded_Corners : 0.145 Directional_Bias : 0.5 Largest_Size : 0.75 Smallest_Size : 0.545 Size_Variation : 0.184 Align : 0.5 Input_Seed : 1 Mortar_Width : Link_To 11 | Percent Blend_Function : 0 Stones : Link_To 6 | Color Mortar : 179.999, 179.999, 179.999 } Noise 2 : Rough Color { DarkData: 6, 0, 250 Transform: Trans_0 : 0.1799999923, 0, 0, 0 Trans_1 : 0, 0.1799999923, 0, 0 Trans_2 : 0, 0, 0.1799999923, 0 Common: Version_Number : 100 Roughness : 0.516 Lacunarity : 0.6 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 High : 205.195, 184.355, 184.355 Low : 129.492, 107.994, 86.4967 } Noise 3 : Fractal_1 Color { DarkData: 5, 0, 250 Transform: Trans_0 : 5.55555582, 0, 0, 0 Trans_1 : 0, 5.55555582, 0, 0 Trans_2 : 0, 0, 5.55555582, 0 Common: Version_Number : 100 Roughness : 0.792 Lacunarity : 0.6 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.427 Input_Seed : 1 High : Link_To 7 | Color Low : Link_To 2 | Color } Natural 4 : Venation Color { DarkData: 4, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 1 Roughness : 0.5 Lacunarity : 0.5 Vein_Width : 0.3 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Density : 2 Lacunarity_Lock : TRUE Veins : 95.625, 84.7072, 73.96 Background : Link_To 3 | Color } Deform 5 : Waver Color { DarkData: 3, 0, 250 Transform: Trans_0 : 2.222222328, 0, 0, 0 Trans_1 : 0, 2.222222328, 0, 0 Trans_2 : 0, 0, 2.222222328, 0 Common: Version_Number : 100 Input_Seed : 1 Distortion : 1 Scale_Factor : 1 Background : Link_To 4 | Color } Control 6 : Shuffle_Translate Color { DarkData: 2, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 1 X_Amount : 0.2 Y_Amount : 0.2 Z_Amount : 0 Background : Link_To 5 | Color } Control 7 : Randomizer Color { DarkData: 6, -1, 250 Transform: Trans_0 : 0.08099999279, 0, 0, 0 Trans_1 : 0, 0.08099999279, 0, 0 Trans_2 : 0, 0, 0.08099999279, 0 Common: Version_Number : 100 Input_Seed : 1 Hue_Minimum : 0.076 Hue_Maximum : 0.207 Saturation_Minimum : 0 Saturation_Maximum : 0.548 Value_Minimum : 0.452 Value_Maximum : 0.644 } Noise 8 : Fractal_1 Bump { DarkData: 2, 1, 250 Transform: Trans_0 : 12.34568024, 0, 0, 0 Trans_1 : 0, 12.34568024, 0, 0 Trans_2 : 0, 0, 12.34568024, 0 Common: Version_Number : 100 Roughness : 0.792 Lacunarity : 0.6 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.427 Input_Seed : 1 High : 1 Low : 0 Bump_Scale : 0.02 } Pattern 9 : Rock_Wall Bump { DarkData: 1, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Width : 2 Height : 1 Depth : 1 Row_Shift : 0.5 Sampling_Options : NONE 2D_Pattern : TRUE Rounded_Corners : 0.145 Directional_Bias : 0.5 Largest_Size : 0.75 Smallest_Size : 0.545 Size_Variation : 0.184 Align : 0.5 Input_Seed : 1 Mortar_Width : 0.2 Blend_Function : 0 Stones : Link_To 8 | Bump Mortar : 0 Bevel_Width : Link_To 11 | Percent Bevel_Profile : 0 Bump_Scale : 1 } Noise 10 : Rough Percent { DarkData: 3, -1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.655 Lacunarity : 0.6 Lacunarity_Lock : TRUE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 High : 0.6 Low : 0.2 } External 11 : Cache Percent { DarkData: 2, -1, 250 Transform: Trans_0 : 0.25, 0, 0, 0 Trans_1 : 0, 0.25, 0, 0 Trans_2 : 0, 0, 0.25, 0 Common: Version_Number : 100 Background : Link_To 10 | Percent } Shader 12 : DarkTree_Shader Color { DarkData: 0, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.2 Specular_Function : 0.5 Glossiness : 0.2 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 9 | Bump Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { }