DarkTree trinsic_stone_floor Version: 2.50 Modified: 05/28/2004 Author: Alain Bertrand // No Comment Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Pattern 1 : Bricks Color { DarkData: 1, 0, 250 Transform: Trans_0 : 0.7071067691, 0.7071067691, 0, 0 Trans_1 : -0.7071067691, 0.7071067691, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Mortar_Width : 0.053 Blend_Function : 0 Brick : Link_To 5 | Color Mortar : 220.001, 220.001, 220.001 } Pattern 2 : Bricks Bump { DarkData: 1, -1, 250 Transform: Trans_0 : 0.7071067691, 0.7071067691, 0, 0 Trans_1 : -0.7071067691, 0.7071067691, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Width : 0.5 Height : 0.5 Depth : 1 Row_Shift : 0 Sampling_Options : NONE Mapping_Type : PLANAR_2D Mortar_Width : 0.053 Blend_Function : 0 Brick : Link_To 6 | Bump Mortar : 0 Bevel_Width : 0.011 Bevel_Profile : 0 Bump_Scale : 1 } Process 3 : Composite Color { DarkData: 4, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 8 | Percent Color_A : Link_To 0 | Discoloration Color_B : Link_To 9 | Color } Control 4 : Shuffle_Translate Color { DarkData: 3, 0, 250 Transform: Trans_0 : 0.7071067691, -0.7071067691, 0, 0 Trans_1 : 0.7071067691, 0.7071067691, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 1 X_Amount : 0.2 Y_Amount : 5 Z_Amount : 5 Background : Link_To 3 | Color } Natural 5 : Pumice Color { DarkData: 2, 0, 250 Transform: Trans_0 : 0.7071067691, -0.7071067691, 0, 0 Trans_1 : 0.7071067691, 0.7071067691, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 1 Roughness : 0.5 Lacunarity : 0.5 Pit_Depth : 0.5 Pit_Size : 0.14 Density : 1 Strata_Function : 0 Blend_Function : 0 Brightness : 0.759 Contrast : 0.5 Lacunarity_Lock : TRUE Pit : 123.516, 109.282, 95.0491 Background : Link_To 4 | Color } Natural 6 : Pumice Bump { DarkData: 2, -1, 250 Transform: Trans_0 : 0.7071067095, -0.7071067095, 0, 0 Trans_1 : 0.7071067095, 0.7071067095, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : 1 Roughness : 0.658 Lacunarity : 0.5 Pit_Depth : 0.5 Pit_Size : 0.14 Density : 1 Strata_Function : 0 Blend_Function : 0 Brightness : 0.759 Contrast : 0.5 Lacunarity_Lock : TRUE Pit : 0 Background : 1 Bump_Scale : 0.03 } Shader 7 : DarkTree_Shader Color { DarkData: 0, 0, 250 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 1 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0 Specular_Level : 0.329 Specular_Function : 0.5 Glossiness : 0.284 Metal_Highlight : 0.11 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 2 | Bump Alpha : 1 } Noise 8 : Plasma Percent { DarkData: 5, 1, 250 Transform: Trans_0 : 1, 0, 0, -1 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.03 Blend_Function : 0 Brightness : Link_To 10 | Percent Contrast : 0.83 Input_Seed : Link_To 0 | Seed High : 1 Low : 0 } Process 9 : Composite Color { DarkData: 5, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 11 | Percent Color_A : Link_To 12 | Color Color_B : Link_To 13 | Color } Process 10 : Composite Percent { DarkData: 6, 2, 250 Transform: Trans_0 : 1, 0, 0, 1 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 0 | Amt Discoloration Percent_A : 1 Percent_B : 0.5 } Noise 11 : Fractal Percent { DarkData: 6, -1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.64 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : Link_To 14 | Percent Contrast : 0.6 Input_Seed : Link_To 0 | Seed High : 1 Low : 0 } Deform 12 : Warp Color { DarkData: 6, 0, 250 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Version_Number : 100 Density : 0.745 Turbulence : 0.5 Distortion : Link_To 0 | Vein Turbulence Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Background : Link_To 15 | Color } Deform 13 : Turbulence Color { DarkData: 6, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Density : 0.5 Turbulence : 0.5 Distortion : 0.42 Scale_Factor : 1 Input_Seed : Link_To 0 | Seed Background : Link_To 16 | Color } Process 14 : Invert Percent { DarkData: 7, -1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Invert : FALSE Mask : Link_To 0 | Veininess Background : 1 } Natural 15 : Venation Color { DarkData: 7, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Input_Seed : Link_To 0 | Seed Roughness : 0.315 Lacunarity : 0.5 Vein_Width : 0.41 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Density : 2 Lacunarity_Lock : FALSE Veins : Link_To 17 | Color Background : Link_To 0 | Marble 1 } Noise 16 : Plasma Color { DarkData: 7, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.175 Blend_Function : 0 Brightness : Link_To 18 | Percent Contrast : 0.95 Input_Seed : Link_To 0 | Seed High : Link_To 0 | Marble 2 Low : Link_To 0 | Impurities } Noise 17 : Ether Color { DarkData: 8, 0, 250 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Version_Number : 100 Roughness : 0.5 Lacunarity : 0.5 Lacunarity_Lock : FALSE Turbulence : 0.5 Strata_Function : 0 Blend_Function : 0 Brightness : 0.58 Contrast : 0.78 Input_Seed : Link_To 0 | Seed High : Link_To 0 | Veins Low : Link_To 19 | Color } Process 18 : Composite Percent { DarkData: 8, 1, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Blend_Function : 0.5 Invert : FALSE Mask : Link_To 0 | Amt Impurities Percent_A : 1 Percent_B : 0.6 } Noise 19 : Rough Color { DarkData: 9, 0, 250 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Version_Number : 100 Roughness : 0.185 Lacunarity : 0.6 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.655 Contrast : 0.8 Input_Seed : Link_To 0 | Seed High : 192, 192, 192 Low : 0, 0, 0 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Marble 1 Tweak : 224, 218, 221 Tweak : IF_COLOR Tweak : Marble 2 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Veins Tweak : 237, 230, 222 Tweak : IF_PERCENT Tweak : Veininess Tweak : 0.4 Tweak : IF_PERCENT Tweak : Vein Turbulence Tweak : 0.655 Tweak : IF_COLOR Tweak : Impurities Tweak : 137, 131, 116 Tweak : IF_PERCENT Tweak : Amt Impurities Tweak : 0.39 Tweak : IF_COLOR Tweak : Discoloration Tweak : 213, 200, 159 Tweak : IF_PERCENT Tweak : Amt Discoloration Tweak : 0.55 Tweak : IF_INT Tweak : Seed Tweak : 3 }